|
SOFTWARE CREDITS SUMMARY |
1991
– 2008 |
| Shred
Nebula (Xbox 360 Arcade) |
Game
Director, Game System Design, Co-Lead Character Programmer |
| The
Da Vinci Code (Xbox, PS2, PC) |
Contract
Character Programmer |
| Marc
Ecko’s Getting Up (Xbox, PS2, PC) |
Contract
Fighting Choreographer, Character Programmer |
| StarCraft
Ghost (Unreleased) |
Contract
Game Designer |
| World
of WarCraft (PC) |
Contract
Game Designer |
| Criminal
(Xbox PS2- Unreleased) |
Project
Director, Co-Lead Designer, Lead Character Programmer |
| Indiana
Jones (Xbox, PS2) |
Additional
Design and Character Programming |
| Buffy
the Vampire Slayer (Xbox) |
Co-Team
Lead, Co-Lead Designer, Lead Character Programmer |
| Savage
Quest (Coin-Op) |
Director
of Development, Producer |
| Skins
Game (Coin-Op) |
Pitch
and Concept Documentation |
| Tenth
Degree (Coin-Op- unreleased) |
Game
Director, Lead Character Programmer |
| WeaponLord
(SNES and Genesis) |
Producer,
Lead Designer, Lead Character Programmer |
| Pac-Man
2: T.N.A. (SNES, Genesis) |
Product
Manager |
| Dungeons
and Dragons (Coin-Op) |
Product
Manager, Licensor Liaison |
| Dark
Stalkers (Coin-Op) |
Design
Consultant |
| Alien
vs. Predator (Coin-Op) |
Product
Manager, Licensor Liaison |
| The
Punisher (Coin-Op) |
Product
Manager, Licensor Liaison |
| Cadillac’s
and Dinosaurs (Coin-Op) |
Product
Manager, Licensor Liaison, Support Designer |
| Super
Street Fighter II (Coin-Op) |
Support
Designer, Character Concept (Dee-Jay) |
| Slam
Masters (Coin-Op) |
Product
Manager, Support Designer, Game Balance Advisor |
| Street
Fighter II Hyper Fighting (Coin-Op) |
Revision
Concept, Co-Designer, Master Game Balancer, P.M. |
| Street
Fighter II Champion Edition (Coin-Op) |
Revision
Concept, Support Designer, Game Balance Advisor, P.M. |
| Captain
Commando (Coin-Op) |
Product
Manager |
| 3
Wonders (Coin-op) |
Product
Manager |
| |
|
| PUBLICATIONS |
| Game
Pro’s Street Fighter II Hyper Fighting Strategy Guide (Lead Author
and Expert Consultant) |
| Game
Pro’s Street Fighter II Strategy Guide (Expert Consultant) |
| |
| SUMMARY
OF QUALIFICATIONS |
|
17+ years of games industry experience |
| Extensive
Creative Leadership and Team Leadership Experience |
| Creative
Fighting Design, Choreography and Master Balance |
| Visual
Game Design |
| Global
Game Systems Design |
| Character
Engine Development |
| Player
Control Systems and Interface Design |
| Character
“Motion” Planning/Director |
| Character
Animation Programming and Player Controls |
| Cross-discipline
Coordination and Pipeline Planning |
| |
| TECHNICAL
SKILLS |
| Software:
MS Office, Photoshop, MS Project, Smart Draw, 3D Packages |
| Programming/Scripting:
C++, Proprietary Text and Visual Based Languages |
| Level
Editors: Proprietary Editors similar to Unreal Ed |
| Engines:
Extensive knowledge and use of proprietary engines |
| Pipelines:
Character Animation (Hand, Mo-Cap, Procedural, Physics), Control/Input,
Collision (character, world, projectile), Level Creation, Level Event Gameplay,
Master Game Balance/ Difficulty Tuning) |
| |
| PROFESSIONAL
EXPERIENCE |
CrunchTime
Games, Chandler, AZ May 2003 – Present
Director of Development | Game Director | Co-Lead Character Programmer |
CEO |
| |
Collective
Studios, Newport Beach, CA Aug 1999 – April 2003
Project Director | Lead Character Combat Designer | Lead Character Programmer |
| |
Interactive
Light, Santa Monica, CA Oct 1998 – June 1999
Director of Product Development |
| |
Atari
Games, Milpitas, CA July 1997 – Oct 1998
Game Director | Lead Character Combat Designer | Lead Character Programmer |
| |
Dead-On
Design, Sunnyvale, CA July 1996 – July 1997
Game Designer | Character Programmer | Owner |
| |
Interplay
Productions, Irvine, CA Dec 1995 – July 1996
Producer |
| |
Namco
Hometek, San Jose, CA Aug 1993 – Nov 1995
Lead Game Designer | Character Programmer | Producer |
| |
Capcom
USA (Coin-op), Sunnyvale, CA March 1991 – Aug 1993
Game Designer | Support Designer | Game Balancer | Product Manager |
| |
Sega
of America, South San Francisco, CA Dec 1990 – March 1991
Game Tester (Contract) |
| |
| ACADEMIC
GAME DEVELOPMENT |
University
of Advancing Technology (UAT), Tempe, AZ April 2008 – Present
Professor of Game Development | Program Champion |