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  • SOFTWARE CREDITS SUMMARY
    1991 – 2008
    Shred Nebula (Xbox 360 Arcade)
    Game Director, Game System Design, Co-Lead Character Programmer
    The Da Vinci Code (Xbox, PS2, PC)
    Contract Character Programmer
    Marc Ecko’s Getting Up (Xbox, PS2, PC)
    Contract Fighting Choreographer, Character Programmer
    StarCraft Ghost (Unreleased)
    Contract Game Designer
    World of WarCraft (PC)
    Contract Game Designer
    Criminal (Xbox PS2- Unreleased)
    Project Director, Co-Lead Designer, Lead Character Programmer
    Indiana Jones (Xbox, PS2)
    Additional Design and Character Programming
    Buffy the Vampire Slayer (Xbox)
    Co-Team Lead, Co-Lead Designer, Lead Character Programmer
    Savage Quest (Coin-Op)
    Director of Development, Producer
    Skins Game (Coin-Op)
    Pitch and Concept Documentation
    Tenth Degree (Coin-Op- unreleased)
    Game Director, Lead Character Programmer
    WeaponLord (SNES and Genesis)
    Producer, Lead Designer, Lead Character Programmer
    Pac-Man 2: T.N.A. (SNES, Genesis)
    Product Manager
    Dungeons and Dragons (Coin-Op)
    Product Manager, Licensor Liaison
    Dark Stalkers (Coin-Op)
    Design Consultant
    Alien vs. Predator (Coin-Op)
    Product Manager, Licensor Liaison
    The Punisher (Coin-Op)
    Product Manager, Licensor Liaison
    Cadillac’s and Dinosaurs (Coin-Op)
    Product Manager, Licensor Liaison, Support Designer
    Super Street Fighter II (Coin-Op)
    Support Designer, Character Concept (Dee-Jay)
    Slam Masters (Coin-Op)
    Product Manager, Support Designer, Game Balance Advisor
    Street Fighter II Hyper Fighting (Coin-Op)
    Revision Concept, Co-Designer, Master Game Balancer, P.M.
    Street Fighter II Champion Edition (Coin-Op)
    Revision Concept, Support Designer, Game Balance Advisor, P.M.
    Captain Commando (Coin-Op)
    Product Manager
    3 Wonders (Coin-op)
    Product Manager
       
    PUBLICATIONS
    Game Pro’s Street Fighter II Hyper Fighting Strategy Guide (Lead Author and Expert Consultant)
    Game Pro’s Street Fighter II Strategy Guide (Expert Consultant)
     
    SUMMARY OF QUALIFICATIONS
    17+ years of games industry experience
    Extensive Creative Leadership and Team Leadership Experience
    Creative Fighting Design, Choreography and Master Balance
    Visual Game Design
    Global Game Systems Design
    Character Engine Development
    Player Control Systems and Interface Design
    Character “Motion” Planning/Director
    Character Animation Programming and Player Controls
    Cross-discipline Coordination and Pipeline Planning
     
    TECHNICAL SKILLS
    Software: MS Office, Photoshop, MS Project, Smart Draw, 3D Packages
    Programming/Scripting: C++, Proprietary Text and Visual Based Languages
    Level Editors: Proprietary Editors similar to Unreal Ed
    Engines: Extensive knowledge and use of proprietary engines
    Pipelines: Character Animation (Hand, Mo-Cap, Procedural, Physics), Control/Input, Collision (character, world, projectile), Level Creation, Level Event Gameplay, Master Game Balance/ Difficulty Tuning)
     
    PROFESSIONAL EXPERIENCE
    CrunchTime Games, Chandler, AZ May 2003 – Present
    Director of Development | Game Director | Co-Lead Character Programmer | CEO
     
    Collective Studios, Newport Beach, CA Aug 1999 – April 2003
    Project Director | Lead Character Combat Designer | Lead Character Programmer
     
    Interactive Light, Santa Monica, CA Oct 1998 – June 1999
    Director of Product Development
     
    Atari Games, Milpitas, CA July 1997 – Oct 1998
    Game Director | Lead Character Combat Designer | Lead Character Programmer
     
    Dead-On Design, Sunnyvale, CA July 1996 – July 1997
    Game Designer | Character Programmer | Owner
     
    Interplay Productions, Irvine, CA Dec 1995 – July 1996
    Producer
     
    Namco Hometek, San Jose, CA Aug 1993 – Nov 1995
    Lead Game Designer | Character Programmer | Producer
     
    Capcom USA (Coin-op), Sunnyvale, CA March 1991 – Aug 1993
    Game Designer | Support Designer | Game Balancer | Product Manager
     
    Sega of America, South San Francisco, CA Dec 1990 – March 1991
    Game Tester (Contract)
     
    ACADEMIC GAME DEVELOPMENT
    University of Advancing Technology (UAT), Tempe, AZ April 2008 – Present
    Professor of Game Development | Program Champion

    Copyright 2007 James Goddard | CrunchTime Games Inc.