Old School Head-Chopping by DJAMES |
Weaponlord SNES &
Genesis, Developed by Visual Concepts, Published Namco Hometek, Inc. |
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Weaponlord, the first true weapon-to-weapon fighting game. Featuring many fighting innovations including "Thrust Blocks", "Guard Drops", "Weapon Breaks", "Deflects" and a host of other ground breaking elements, this game was work of passion and in hind sight an overly ambitious project. After 18 months of slaving and the Visual Concepts Team and my design group finally released this 24 meg monster in October 1995, right on the heels of the Playstation release- DOH!!
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What did I do on this project?
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The informal "real world" look at what I did:
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The formal version of the additional roles I played:
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Favorite Scene in the game: "This is when Korr defeats Zarak and the prophecy of the Warrior's Moon is realized. The moon would turn blood red and claws would animate gripping the moon. This is what becoming "the WeaponLord" was all about." |
Below are sample videos of Weaponlord Gameplay. Click on the thumbnail to open them in the browser. |
Size: 608KB Korr: "Thrust Block" system example: Korr (in blue) Uses a "thrust block" (an aggressive block) to deflect an air attack, then "thrust blocks" again against a standing attack and retaliates with a quick 2in1 combo- cutting off the other Korr's hair (on last hit). |
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Size: 954KB Korr: Weapon to Weapon demo: Both Korr's clash swords repeatedly. The blue Korr does executes a "weapon break" blow at the end by intentionally clashing weapons and 2in1'ing into the weapon breaker special. This was an expert tactic designed in the fighting system. |
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Size: 372KB Korr: Korr does a "power deflect" (special move that deflects most incoming attacks) opening up Jen-Tai, then combos into a frenzy. This is a good example of the kind of "flow" a player could get into once they started to link moves together. |
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Size: 1,095KB Bane:Similar to the above Korr example, Bane does his "power deflect" knocking Divada out of her teleport and manages to follow-up with a nice jump-in combo. |
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Size: 1,521KB Korr: Death Combo System: Each character had special moves that when landed in a combo at the end of the game would turn into "Death Strikes". This is what a skilled player could do, link multiple "death strikes" to form on long brutal "death combo". |
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Size: 2,109KB Bane: This was one of Bane's longer "death combos". |
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Size: 2,028KB Talazia decaps, brain-busts & pulps the body. |
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Size: 1,451KB Extended version of above thrust block movie, Korr knocks down enemy, crosses-up on the get up and then combo’s into a take down.. it cuts off but the rest was a low Fierce Forehand 2in1 into the Frenzy for mega hits & a blow out! |
Below are sample videos of Weaponlord production art. Click on the thumbnail to open them in the browser. |
These
are character scans from the official Manual for the SNES version of the
game. |
Here
are samples of concept art created for Weaponlord. The first few images
are cover art and logo created by Simon Bisley, and the rest are character
art created by the production team. |
Glen
Kim painted conceptual paintings for the backgrounds that appeared in
the game. Here are two of the eight paintings he did. |
These
images are the mandatory "fun" images, created with graphics
from other games. |
The Unreleased Commercial! Here is the extended version of the commercial that never aired! When you watch it, the short commercial ends at the point Korr is screaming, then it goes into a very long extended music video that was actually sent out to EB customers. |